Skirt Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His clothes are grease stained in places. His yellow fur is lengthy. He wears an eyepatch.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born a particularly ugly child, much to the horror of his parents. Skirt was born on a far eastern desert where he grew up under the tutelage of his father, an expert Stableman. He now spends his time doing works of charity.
Motivation: Tabaxi compassion; and he wants revenge against gnolls
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Stableman
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 45 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +6
Possessions: 1000 gp. Bloodstone (30 gp). Zircon (30 gp).
Heward Morton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a blue armored body suit, with a simple white line shooting up and back down. His black hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.
History: Heward was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 2 years.
Motivation: Sabotage a competitor; and to be a engraver again
Ideals: Athletic, Fighting, Logical. Bonds: Job. Occupation: Roofer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 56 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
Possessions: 900 gp. Blue star sapphire (400 gp). Carnelian (50 gp). White pearl (90 gp). Black pearl (600 gp). Deep blue spinel (600 gp). Aquamarine (600 gp). Iolite (50 gp). Obsidian (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Oakley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly golden, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 9 years.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Poor, Job. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 1000 cp. Moss agate (7 gp).
Senteq Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his spear ready. His hair, while still mostly chestnut, has prominent grey streaks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Senteq was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Brewer, and he later adopted a second son.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Passionate, Persistence. Flaws: Addict. Bonds: Family. Occupation: Brewer
Voice: Irish accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 150 gp.
Conrad Hackney, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Religious, Job. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 9)
Armor Class 9
Hit Points 65 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 3000 sp. Silver pearl (50 gp). Smoky quartz (30 gp). Star rose quartz (30 gp). Blue quartz (16 gp). Malachite (16 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.
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