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Advanced [show]


Aramil Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His hair, while still mostly blonde, has prominent grey streaks. His green eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He wants revenge against illithids; and wants to open a new tavern

Ideals: Passionate. Flaws: Secretive. Bonds: Attractive, Rich, Job, Enemies. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Aramil Selevarun, Male Elf Expert 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)8 (-1) 18 (+4)16 (+3)
Skills Persuasion +5, Survival +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Orsik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. His wide-brimmed hat is riddled with cuts and holes. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a slaver, Orsik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Armorer father left him crippled. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Mentor. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Orsik Daerdahk, Male Dwarf Monk 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)18 (+4) 16 (+3)11 (+0)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Goblin, Druidic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 100 gp. Hematite (13 gp).


Social Check DCs


Theobald Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries hammers. His chestnut hair is matted, messy, and big. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Detective like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Job, Poor. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Theobald Tattersall, Male Human Expert 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)11 (+0) 13 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Kerkad Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. His crest is rusty and curly. He wears an eyepatch.

Personality: He can speak with the recently deceased. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Kerkad lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Weaver, but he got bored and became a Slave Trader. He became a Slave Trader soon after.

Motivation: An old rival family wants him found.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Slave Trader

Voice: Speaks with back of mouth

Attributes [hide]

Kerkad Akambherylliax, Male Dragonborn Commoner 2
Medium (6'7") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)15 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 390 gp. 2 Acid flasks.


Social Check DCs


Qualen Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He has the majority of his body covered in plate. His brown hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of southern immigrants he idolized his mother. He moved out west to avoid the crime he committed. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Regain custody of his son; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Bonds: Criminal record, Immigrant, Family. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Qualen Rofferton, Male Gnome Ranger 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 cp. Bloodstone (20 gp). 1 Chain shirt.


Social Check DCs

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