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Advanced [show]


Beiro Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is thinning but still full. His eyes are brown and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Flaws: Ugly, Shy, Disease. Bonds: Family, Rich. Occupation: Tailor

Voice: Uses sign language

Attributes [hide]

Beiro Fasharash, Male Elf Warrior 2
Medium (4'11") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 260 gp.


Social Check DCs


Alston Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his dagger always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a blonde handlebar mustache and slicked back blonde hair. His thin eyebrows rest above his beady violet eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Alston was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Ugly, Emotional. Bonds: Enemies, Mentor, Immigrant. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Alston Wildwander, Male Gnome Commoner 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Thunderstones. 3 Tanglefoot bags. 3 Antitoxin. 1 Alchemist’s fire.


Social Check DCs


Ulblyn Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently the stress of being a Tailor has made it difficult for him to sleep.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Insomniac. Bonds: Attractive, Family, Job, Military. Occupation: Tailor

Voice: Aggressive tone

Attributes [hide]

Ulblyn Warmwater, Male Halfling Rogue 2
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Tarhun Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a green small hat and green clothes. His right hand appears badly burned and disfigured. His brass crest is lengthy. His eyes, though not visible through his cowl, are gold.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break; and money/treasure

Ideals: Disciplined, Persistence. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Tarhun Phrahdrandon, Male Dragonborn Commoner 4
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Performance +5, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Nalral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright black suits and hats. His golden hair and beard is wavy and long. His eyes are likewise violet. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Nalral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Expand his business.

Flaws: Insane, Impulsive. Bonds: Attractive, Job, Religious, Adventurer. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nalral Dankil, Male Dwarf Bard 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 11 (+0)7 (-2)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 1 Hourglass.


Social Check DCs

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