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NPC Generator

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Advanced [show]


Osco High-hill, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy red suit. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Osco embodies much of what other species detest in the Halflings. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Osco studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted martial powers by his dying brother.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic, PTSD, Addict. Bonds: Attractive, In love. Occupation: Roofer

Voice: Scottish accent

Attributes [hide]

Osco High-hill, Male Halfling Monk 3
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)13 (+1) 14 (+2)18 (+4)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gale On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. He has dyed his greying brown fur a little too much giving a sharp brown color. His skin is flawless and his copper eyes scan people very quickly.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gale grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gale. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Has a crush, Criminal record. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Gale On the Water, Male Tabaxi Warrior 8
Medium (6'2") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 65 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)14 (+2) 15 (+2)18 (+4)
Skills Arcana +5, Insight +5
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 11000 sp.


Social Check DCs


Fivin Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. He has auburn hair. He has blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He feeds upon the attention of others.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by goblins. Fivin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins.

Ideals: Justice. Bonds: Attractive, Poor, Religious, Enemies. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fivin Netyoive, Male Elf Monk 10
Medium (4'7") Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)9 (-1) 17 (+3)10 (+0)
Skills Deception +4, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 900 gp. Iolite (20 gp). White pearl (60 gp). Bloodstone (20 gp). Pink pearl (60 gp). White pearl (60 gp).


Social Check DCs


Bilbron Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He has a large pastel mantle and cape that has been intricately interwoven into his blue robe. His whole body is exceptionally muscular. His hair is cut close to his head. His green eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments

History: Born to a pair of adventurers, Bilbron grew up listening to his mother's many stories. Cursed with unlife at a very young age, Bilbron has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Stylist

Voice: Spits words with contempt

Attributes [hide]

Bilbron Pilwicken, Male Gnome Bard 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 2000 cp. 2 Tanglefoot bags.


Social Check DCs


Baern Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear blue pants and tee shirts. His chestnut hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: Aggressive, abrasive, and angry, Baern embodies much of what other species detest in the Dwarves. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Baern was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Baern's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Baern Daraln, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)16 (+3) 15 (+2)10 (+0)
Skills Athletics +3, History +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Auran, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 150 gp.


Social Check DCs

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