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NPC Generator

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Advanced [show]


Habor Vice, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair has been sun bleached extensively. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.

History: Habor was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He was granted arcane powers by his dying sister.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Habor Vice, Male Tiefling Adept 7
Medium (5'3") Tiefling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 600 gp. Embroidered and bejeweled glove (2000 gp).


Social Check DCs


Robert Anderton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Engraver, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His white hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He doesn't get along with people that don't share his tastes; and he is compelled to act according to his religious beliefs

Ideals: Pacifist, Entrepeneur, Impeccable. Bonds: Religious, Adventurer. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Anderton, Male Human Aristocrat 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp. Citrine (80 gp).


Social Check DCs


Tricking Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears rags and sports a simple walking cane. His black fur is drawn into a tight pony tail with a clover scrunchie. His eyes are yellow and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and an old rival family wants him found

Ideals: Passionate, Justice. Bonds: Poor, Job, Family, Adventurer. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tricking Shore, Male Tabaxi Wizard 11
Medium (6'4") Tabaxi, Chaotic Good (CR 11)
Armor Class 13
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 14 (+2)17 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 4000 sp. A necklace of small pink pearls (6000 gp). Gold cup set with emeralds (6000 gp).


Social Check DCs


Ulblyn Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered green stockings, and he perpetually has his shortbow ready. His hair is cut close to his head. He wears an eyepatch.

Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. Ulblyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ulblyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Has a crush, Criminal record. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Ulblyn Warmwater, Male Halfling Sorcerer 13
Small (3'1") Halfling, True Neutral (CR 13)
Armor Class 14
Hit Points 52 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)11 (+0) 12 (+1)17 (+3)
Skills Animal Handling +5, Performance +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 4d4-2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 4000 gp. Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown deerstalker hat and brown clothes. He has a very tight haircut. He has brown eyes and a brown hat with a red feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: When he was but 7 years old his parents immigrated from the west. Solomon was born on a far western desert where he grew up under the tutelage of his father, an expert Map Maker. He has since lost track of the people in his past.

Motivation: To clean up the streets; and his spouse's relatives view him with great suspicion

Flaws: Shy. Bonds: Family, Immigrant, Guardian. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Solomon Tewksbury, Male Human Druid 11
Medium (6'3") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 9 (-1)17 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Brown-green garnet (60 gp). Black pearl (800 gp). Black pearl (800 gp). Black pearl (800 gp). Moonstone (60 gp). Chrysoprase (60 gp). Aquamarine (800 gp).


Social Check DCs

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