Kaladan Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long red crest kept up in a rat tail. His half smiles and red eyes are beguiling and draw you in.
Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer, Religious. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Abyssal, Halfling, Draconic
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: Just what you see.
Wymar Snape, Male Human [Permalink]
Personal [hide]
Description: An older man who typically wears tan cloth garments or leather armor, he is not a threatening figure. He has a long red beard with little hanging trinkets. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. Wymar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his brother's freedom.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Addict, Insane. Bonds: Family, Mentor. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 1 Banded mail.
Tethren Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear, and he perpetually has his longbow ready. His chestnut hair is lengthy and is close to two feet long. His black eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: Money/treasure; and to reunite with his absent mother
Ideals: Fighting. Flaws: Disease. Bonds: Nature, Family, Rich. Occupation: Spice Merchant
Voice: American accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 77 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item.
Zûmug Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear ponchos typically of a light brown in addition to tight pants. His hair is chestnut and very short. His violet eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south his family was never financially stable. Through the years after Zûmug was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Zûmug's father didn't care for him much, and the feeling was mutual. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: He's looking for his big break; and regain custody of his daughter
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Poor, Job, Adventurer. Occupation: Doctor
Voice: High pitched, excited
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Kyle Harrington, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He carries with him a set of bows on his belt, each one with a ruby on the hilt. His long chestnut hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Kyle is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to loving parents in a slum to the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well.
Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Family, Poor. Occupation: Laborer
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
