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Advanced [show]


Beloril Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. He wears his hair in dreadlocks. He has a dull look in his amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Shepherd in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Shepherd. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Mundane. Bonds: Poor, Job, Criminal record, Religious. Occupation: Shepherd

Voice: Low range voice

Attributes [hide]

Beloril Graybeard, Male Dwarf Bard 5
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)11 (+0) 9 (-1)16 (+3)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Just what you see.


Social Check DCs


Ur-Dag Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear ponchos typically of a light pastel in addition to tight pants. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Optimist. Bonds: Rich, Religious, Criminal record, Family. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Ur-Dag Staurheim, Male Half-Orc Druid 10
Medium (5'8") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 2000 gp. Deep green spinel (150 gp).


Social Check DCs


Gimgen Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. He wears a broad hat to hide his balding. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the east to a Animal Trainer, Gimgen learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his sister to traveling adventurers.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Gimgen Loderr, Male Dwarf Barbarian 12
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 147 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 9 (-1)10 (+0)
Skills Insight +3, Religion +6
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 3000 gp. Sapphire pendant on gold chain (3000 gp). Jeweled gold crown (6000 gp). Silver chalice with lapis lazuli gems (110 gp). A roughly beaten golden orb (110 gp). Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghaliver Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). He wears his brown hair down. His hazel eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business; and a rival would like him out of the picture

Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Ghaliver Underfoot, Male Halfling Monk 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)17 (+3) 13 (+1)17 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. Hematite (15 gp).


Social Check DCs


Einkil Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear grey tank tops with brown pants. He has moderate length white hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He exudes charisma. He is a tour de force of persuasion. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich eastern family. Einkil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Einkil decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a rival would like him out of the picture

Flaws: Fearful, Greedy. Bonds: Attractive, Rich, Criminal record. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Einkil Bigtoe, Male Dwarf Ranger 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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