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NPC Generator

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Advanced [show]


Odo Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky pastel painted plate armor. His brown hair is braided into rings. His half smiles and amber eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered dancing. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Odo Morris, Male Half-Elf Warlock 5
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)18 (+4) 15 (+2)13 (+1)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnoll, Ignan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322200000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arumawann Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this western man is dressed in an above average manner. His golden hair is smooth and relatively long. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Arumawann was born with his father's beautiful face. Arumawann was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arumawann decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: Wants to work out more often; and a rival would like him out of the picture

Ideals: Athletic, Justice. Flaws: Insomniac. Bonds: Attractive, Criminal record. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arumawann Scheppen, Male Gnome Warrior 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Ar-Gul Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time, and sports empty pouches on his belt. His blonde hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Ar-Gul is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Ar-Gul has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and seeks redemption

Ideals: Extrovert. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

Ar-Gul Wesley, Male Half-Orc Cleric 16
Medium (6'5") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 11
Hit Points 152 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)9 (-1) 17 (+3)13 (+1)
Skills Medicine +8, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 900 pp. Sapphire pendant on gold chain (600 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Jeweled anklet (4000 gp). Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Jeweled gold crown (3000 gp). Silver comb with moonstones (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Hamil Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a hunchback. He has no hair. He has green eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things.

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Hamil Silvereyes, Male Halfling Commoner 10
Small (3'1") Halfling, Lawful Good (CR 10)
Armor Class 12
Hit Points 37 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Perception +7, Persuasion +6
Senses Passive Perception 16
Languages Common, Halfling, Auran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: Jasper (60 gp).


Social Check DCs


Alex Heiser, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green armored body suit, with a simple grey line shooting up and back down. He has a very tight haircut. His blue eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Human culture. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.

History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the west, certain he would find work there.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Persistence. Flaws: Racist, PTSD. Bonds: Immigrant. Occupation: Courier

Voice: Slow speaker

Attributes [hide]

Alex Heiser, Male Human Wizard 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp. Blue quartz (9 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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