Fax Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He wears a tight fitting red shirt and pants, and his gloved hand is found clutching a crossbow. He keeps his silver crest in a pixie cut. He has gold eyes and a red hat with a violet feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small mountains village. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Many drow want him driven away; and he wants to meet his childhood hero
Flaws: Sensitive. Bonds: Adventurer, Nature, Family, Enemies. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 6)
Armor Class 10
Hit Points 65 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 8000 sp. Chalcedony (70 gp). Rich purple corundum (1500 gp). Red spinel (90 gp). 1 Minor magic item.
Everard Hale, Male Human [Permalink]
Personal [hide]
Description: This northern man wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His clothes are grease stained in places. He wears his blonde hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to make almost anything out of random pieces of junk.
History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Gifted. Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Beggar
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 92 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Aquan
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 350 pp. Sard (50 gp). Rhodochrosite (8 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp).
Gormogord Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: 3'3" and muscular, this western man wears a custom-built plate barding that's adorned with violet lining and desert motifs. His red hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of western immigrants he idolized his father. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane. Bonds: Rich, Immigrant, Adventurer. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 122 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Chrysoprase (70 gp). Violet garnet (1600 gp). Golden yellow topaz (1600 gp). Coral (160 gp). Onyx (70 gp). Hematite (16 gp). Amethyst (160 gp). Black pearl (1600 gp). Black opal (1600 gp). 1 Medium magic item.
Ûggû Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times, and he perpetually has his quarterstaff ready. He keeps his white hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a massive crush on the younger sibling of the Servant who has hired him part-time. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the west to a Servant, Ûggû learned a great deal about his mother's area of expertise. A gifted student he started as a Spy, but he got bored and became a Servant. He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a spy again
Ideals: Fighting. Flaws: Insomniac. Bonds: Has a crush, Job. Occupation: Servant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 13)
Armor Class 12
Hit Points 58 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 4000 gp. Eye agate (10 gp). Rhodochrosite (10 gp). Rhodochrosite (10 gp). Onyx (60 gp). Black star sapphire (1000 gp). Rhodochrosite (10 gp). Malachite (10 gp). Freshwater pearl (10 gp). Black pearl (200 gp).
Tethren Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. His blue hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the west was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and wants to work out more often
Ideals: Athletic. Bonds: Immigrant, Attractive, Slave, Rich. Occupation: Sculptor
Voice: Raspy
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
