Theobald Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are hazel.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born into a rich family. Theobald was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: He is greedy; and he has a crush on the local brewer
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Has a crush. Occupation: Glassblower
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 8 Acid flasks.
Azzakh Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a long, black cloak. He has wavy gold crest. His eyes are red and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Azzakh was born the youngest of three triplets. He has had some formal painting training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Has a crush. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Mormo Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is lengthy. His eyes are a pleasant red.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world
Ideals: Gifted, Logical. Bonds: Poor, Religious, Enemies. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 sp.
Gomory Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His head has been shaved. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Servant business at a young age. While studying, he fell in love. They married and had a daughter. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job, In love. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Nalral Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. His auburn hair is slicked back into a classic pompadour. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Ploughman. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Nalral studied abroad. When Nalral reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Ploughman for hire.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Gifted. Flaws: Addict. Bonds: Job, Military. Occupation: Ploughman
Voice: Italian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 37 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 1200 gp. Bloodstone (70 gp). Deep blue spinel (1400 gp). Amethyst (150 gp). Lapis lazuli (11 gp). Hematite (11 gp). Alexandrite (1400 gp). Citrine (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
