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NPC Generator

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Zaffrab Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His eyes are violet and beady.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Addict, Hedonist. Bonds: Poor. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Zaffrab Sympony, Male Gnome Cleric 7
Small (3'2") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 6000 sp. Sapphire pendant on gold chain (1000 gp). A small bag of saffron. (80 gp). Golden circlet with four aquamarines (1000 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Curran Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many tan ritualistic tattoos. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears a broad hat to cover his moderate length chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Stylist, Curran learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Marshal again; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Stylist

Voice: Booming voice

Attributes [hide]

Curran Quickstep, Male Halfling Barbarian 11
Small (2'11") Halfling, Chaotic Neutral (CR 11)
Armor Class 15
Hit Points 108 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills Medicine +7, Survival +7
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1200 gp. Coral (50 gp). White pearl (50 gp). Rhodochrosite (15 gp). Moonstone (40 gp). Amber (50 gp). Deep green spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Clever, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is kept up in a ponytail inside a broad hat. His silver unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When he was but 6 years old his parents immigrated from the west. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Joker, Gifted. Flaws: Disease, Impulsive. Bonds: Rich, Immigrant. Occupation: Servant

Voice: Rolls R's

Attributes [hide]

Mamnen Clever, Male Tiefling Fighter 12
Medium (6'1") Tiefling, Neutral Good (CR 12)
Armor Class 13
Hit Points 96 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 16 (+3)21 (+5)
Skills Acrobatics +7, Survival +7
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +7

Possessions: 19000 sp. Lapis lazuli (9 gp). Iolite (20 gp). Freshwater pearl (9 gp). Sard (20 gp). Pink pearl (40 gp). Golden yellow topaz (800 gp).


Social Check DCs


Pikar Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing the road beaten gear of a warrior. He has golden hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Pikar hails from a village terrorized by orcs. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To settle down with his crush; and sabotage a competitor

Ideals: Fighting, Entrepeneur. Bonds: Job, Enemies, Has a crush. Occupation: Seamstress

Voice: Switch between two voices

Attributes [hide]

Pikar Strongbones, Male Halfling Bard 16
Small (2'10") Halfling, Neutral Evil (CR 16)
Armor Class 13
Hit Points 106 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)18 (+4) 19 (+4)17 (+3)
Skills Perception +9, Religion +9
Senses Passive Perception 19
Languages Common, Halfling, Druidic, Aquan, Terran, Ignan
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174443320

Possessions: 1000 gp. Peridot (30 gp). Chalcedony (30 gp). Iolite (30 gp). Fiery yellow corundum (1500 gp). Moss agate (6 gp). Star rose quartz (30 gp). Golden yellow topaz (600 gp). Jet (120 gp). Amethyst (120 gp). Jasper (30 gp). Moonstone (30 gp). Rich purple corundum (1500 gp). Golden yellow topaz (600 gp). Rich purple corundum (1500 gp). Deep blue spinel (600 gp). Eye agate (6 gp). Obsidian (6 gp). Aquamarine (600 gp). Brown-green garnet (120 gp). Rich purple corundum (1500 gp). Black opal (1500 gp). Bloodstone (30 gp). Star rose quartz (30 gp). White pearl (120 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Baern Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west. His necromantic abilities were realized during a raid on his village. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Baern Loderr, Male Dwarf Aristocrat 7
Medium (4'3") Dwarf, Neutral Good (CR 7)
Armor Class 10
Hit Points 70 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)15 (+2) 8 (-1)16 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 200 gp. Old masterpiece painting (1100 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1100 gp). 1 Minor magic item.


Social Check DCs

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