Arnold Rutland, Male Human [Permalink]
Personal [hide]
Description: This man wears a white collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He wears a deerstalker hat to cover his moderate length red hair. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Optimist. Flaws: Shy. Bonds: Rich, Adventurer, Attractive. Occupation: Actor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 10 pp.
Ar-Beka Fulton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His auburn hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are white and perfect.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Passionate, Logical. Bonds: Attractive, Religious, Enemies. Occupation: Courier
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 80000 cp.
Roland Spalding, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy blonde hair. He has a tattooed face.
Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roland took refuge in the old dungeon and found the beat up flail and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: Regain custody of his daughter; and he desires power and/or immortality
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Nature, Family. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
Possessions: 140 gp. Gold and topaz bottle stopper cork (300 gp). 1 Masterwork Common Ranged Weapon.
Rathkran Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he very much looks the part of a Healer. He wears a colorful flower in his blue crest. His eyes are gold and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.
History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Antagonistic, Insomniac. Bonds: Job, Attractive, Immigrant. Occupation: Healer
Voice: Stutters
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 84 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Goblin
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +4
Possessions: 200 pp. Jade (120 gp). Black star sapphire (400 gp). Pink pearl (120 gp). Peridot (60 gp). Eye agate (6 gp). Eye agate (6 gp). Fire opal (400 gp).
Valafar Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He sports grey clothing, slightly heavier than average wear. He has wavy brown hair. He is very pretty but has cold, dead eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.
History: Born to a Architect, his mother struggled to pay the bills. Valafar was born on a far southern forest where he grew up under the tutelage of his mother, an expert Bather. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To settle down with his crush; and he has comitted a past crime that haunts him to this day
Ideals: Persistence. Flaws: Disease. Bonds: Immigrant, Attractive, Poor. Occupation: Bather
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 5000 cp.
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