Aldous Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a green shirt with thin brown vertical stripes and green pants. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Philantrophist, Athletic. Bonds: Enemies, Immigrant, Adventurer. Occupation: Gardener
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Giant, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Dabbledob Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his shield always slung over his shoulder, and he perpetually has his shield ready. He wears his chestnut hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Flattery will make him almost putty in your hands.
History: Dabbledob was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Persistence. Flaws: Ugly, Selfish. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Gnoll, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Shane Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His black hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Further expansion of business.
Flaws: Disease, PTSD. Bonds: Job, Adventurer. Occupation: Apothecary
Voice: Indian accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Thorpe Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Glassblower does. He is bristling with hidden weapons, mostly morningstars and flails. He wears a colorful flower in his red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Insomniac. Bonds: Job, Criminal record, Attractive, Religious. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 105 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 6000 gp. Deep blue spinel (1100 gp). Citrine (70 gp). Alexandrite (1100 gp). White opal (400 gp). Amethyst (60 gp). Carnelian (70 gp). Alexandrite (1100 gp).
Nalral Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears a brown armored body suit, with a simple grey line shooting up and back down. His clothes are grease stained in places. He has styled his black hair well, parting it to the right. His face is scarred and worn.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of northern immigrants he idolized his father. Nalral was born on a far northern mountains where he grew up under the tutelage of his father, an expert Shepherd. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his sister to traveling adventurers; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 65 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +4
Possessions: 180 pp. Sardonyx (60 gp). Pink pearl (60 gp). Amethyst (60 gp). White pearl (60 gp). Aquamarine (600 gp). Lapis lazuli (6 gp). Violet garnet (600 gp). Star rose quartz (60 gp). 1 Minor magic item.
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