Drogo Crawford, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long golden beard with little hanging trinkets. He wears an eyepatch.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Fighting, Disciplined. Flaws: Ugly, Mundane. Bonds: Religious, Job. Occupation: Sailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Onyx (30 gp). Tiger eye turquoise (6 gp). Silver pearl (140 gp). Citrine (30 gp).
Igden Leffery, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair and beard is wavy and long. His brown unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Pacifist. Flaws: Disease, Shy, Insane. Bonds: Mentor. Occupation: Junk Dealer
Voice: Stutters
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 8)
Armor Class 13
Hit Points 70 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Borun Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a robe, a symbol of the sun god around his neck, and a longbow on his belt. His brown hair is long and unkept. His fierce blue eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.
History: He got into the Stableman business at a young age. His childhood dream was to be a Sculptor, but he was a colossal failure. He now spends his time doing works of charity.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Stableman
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 34 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Giant, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp.
Dworic Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. He wears a colorful flower in his black hair. His eyes are violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Attractive. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1900 sp. Blue quartz (13 gp). Golden yellow topaz (200 gp). 1 Masterwork Common Melee.
Anthony Conway, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. His long black hair is drawn into a two foot long braid. He has several tiny ruby earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and wants to open a new tavern
Ideals: Joker, Artistic, Philantrophist. Bonds: Rich, Mentor, Job. Occupation: Fisher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 45 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 200 gp. Golden yellow topaz (900 gp). Tourmaline (50 gp). Fiery yellow corundum (1400 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!