Three Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. His fur is yellow and very short. He wears round tiny glasses practically rammed into his face.
Personality: Three hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has never given up on his writing dream.
Motivation: He loathes his own lifestyle; and someone believes him a fraud
Ideals: Artistic, Opinionated, Gifted. Bonds: Attractive, Poor. Occupation: Navigator
Voice: Russian accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: Rhodochrosite (4 gp). Obsidian (4 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item.
Howard Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Carter does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He wears a broad hat to cover his moderate length auburn hair. His eyes are green and catlike.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He has worked as a Carter like his mother before him.
Motivation: He is content; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Forgetful, Mundane. Bonds: Job, Immigrant. Occupation: Carter
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 60 gp.
Pijjirik Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a well pressed and immaculate suit (or dress). His crest is short and rusty. His gold eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the east, but his parents moved at a very young age to the south. Pijjirik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Opinionated, Fighting. Bonds: Nature, Immigrant, Slave. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll, Celestial, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Elegant Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He wears his orange fur up. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the south. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his absent mother
Ideals: Pacifist, Impeccable. Flaws: Mundane. Bonds: Family, Nature. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 62 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 1400 gp. Coral (80 gp). Onyx (80 gp). Silver pearl (80 gp). Lapis lazuli (5 gp). Black opal (1200 gp). Rich purple corundum (1200 gp). Citrine (80 gp).
Dabbledob Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with white pants. He wears his silver hair down. His eyes, though not visible through his cowl, are brown.
Personality: He loves telling others what to do and how they should feel about things. He is lazy, self-centered, vain, and jealous.
History: Born in the south to a Spice Merchant, Dabbledob learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dabbledob grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dabbledob. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: He is content; and further expansion of business
Ideals: Opinionated. Flaws: Selfish, Mundane. Bonds: Job, Criminal record. Occupation: Spice Merchant
Voice: American accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Alexandrite (1200 gp). Moss agate (13 gp). Obsidian (13 gp). Eye agate (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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