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Advanced [show]


Uraim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his ceremonial dagger. He keeps his golden hair in a flapper bob. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: He was born to loving parents in a slum to the east. His mother was a soldier and died while he was still young. Uraim was left his mother's suit of armor and trained in its use and care. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Military. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Uraim Torevir, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)15 (+2) 18 (+4)10 (+0)
Skills Acrobatics +1, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +6

Possessions: 150 gp. 1 Hourglass.


Social Check DCs


Kilvar Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is wearing a long, black cloak. His clothes are grease stained in places. He has dyed his greying golden hair a little too much giving a sharp golden color. His ears are large.

Personality: He is a Courier first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: To be a Roofer again; and he is content

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant, Job. Occupation: Courier

Voice: Rolls R's

Attributes [hide]

Kilvar Strongheart, Male Dwarf Barbarian 9
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 61 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +4

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Habor Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His whole body is exceptionally muscular. His black hair is slicked back into a classic pompadour. He has gold eyes and a grey hat with a blue feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.

History: Habor was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Rich, Immigrant, Attractive. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Habor Haunted, Male Tiefling Monk 2
Medium (6'7") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 8 (-1)12 (+1)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 5000 cp. Azurite (5 gp). 2 Tanglefoot bags.


Social Check DCs


Roland Ashton, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Bricklayer, and sports empty pouches on his belt. He has shaved his head bald. His hazel eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. Roland is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He has since lost track of the people in his past.

Motivation: Human compassion; and doesn't want to be a bricklayer and was forced into it by his family

Flaws: Shy, Racist. Bonds: Job, Family, Rich. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Roland Ashton, Male Human Monk 2
Medium (6'2") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 170 gp. 1 Magnifying glass.


Social Check DCs


Sun Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His gray fur is drawn into a tight pony tail with a clover scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He never wears the same outfit twice, unless he absolutely has to.

History: Sun was raised in a hard working conservative environment. He moved out north to avoid the crime he committed. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: A rival would like him out of the picture; and expand his business

Ideals: Artistic. Flaws: Insane. Bonds: Adventurer, Criminal record, Job. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Sun Of Ale, Male Tabaxi Ranger 14
Medium (6'0") Tabaxi, Neutral Evil (CR 14)
Armor Class 11
Hit Points 69 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130

Possessions: 6000 gp. Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Cloth of gold vestments (40 gp). 1 Minor magic item.


Social Check DCs

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