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Hirrathak Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man wears a brown vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long scarlet crest kept up in a rat tail. His gold eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Layabout in town.

History: Hirrathak was raised in a hard working conservative environment. Through the years after Hirrathak was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hirrathak's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Hirrathak Tiammanthyllish, Male Dragonborn Warrior 10
Medium (6'6") Dragonborn, Neutral Good (CR 10)
Armor Class 12
Hit Points 87 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)15 (+2) 14 (+2)19 (+4)
Skills Animal Handling +6, Intimidation +8
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 2300 gp. Tiger eye turquoise (6 gp).


Social Check DCs


Gennal Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His deerstalker hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Architect

Voice: Whispers

Attributes [hide]

Gennal Floshem, Male Elf Bard 1
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 17 (+3)15 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 20 pp. 4 Smokesticks.


Social Check DCs


Zephan Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He typically wears white cloth garments or leather armor. His blue hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast island. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Entrepeneur. Bonds: Nature, Job, Adventurer. Occupation: Bather

Voice: Spits and sputters

Attributes [hide]

Zephan Sanity, Male Tiefling Adept 15
Medium (5'11") Tiefling, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 106 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +6, Performance +8
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333

Possessions: 5000 gp. Sardonyx (20 gp). Bloodstone (20 gp). Jade (60 gp). Bloodstone (20 gp). Sardonyx (20 gp). Violet garnet (1200 gp). Amber (60 gp). Violet garnet (1200 gp). Red spinel (60 gp). Alexandrite (1200 gp). Red spinel (60 gp). Onyx (20 gp). Obsidian (7 gp). Golden pearl (60 gp). Golden yellow topaz (1200 gp). Red-brown spinel (60 gp). Malachite (7 gp). 1 Medium magic item.


Social Check DCs


Traubon Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a robe, a symbol of death around his neck, and a greataxe on his belt. He keeps his long black hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of drow once and for all.

History: Traubon hails from a village terrorized by drow. In his 14th year, his parents were killed by a drow raid, leaving Traubon alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Traubon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: A deep hatred of drow.

Ideals: Fighting, Opinionated. Flaws: Insomniac. Bonds: Attractive, Enemies. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Traubon Silverstone, Male Dwarf Aristocrat 8
Medium (4'2") Dwarf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 75 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 18 (+4)16 (+3) 13 (+1)10 (+0)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Auran, Elven
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 800 gp. Citrine (40 gp). Sardonyx (40 gp). Rhodochrosite (6 gp). Deep blue spinel (300 gp). Rhodochrosite (6 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars, and a wedding ring on his left hand. His long silver hair reaches down to his waist. His eyes are blue and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a great chef.

History: He was born to loving parents in a slum to the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Joser took refuge in the large cave and found the beat up scythe and armor he uses now. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Joser never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Poor, Nature. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Joser Porridgepot, Male Halfling Monk 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)15 (+2) 13 (+1)11 (+0)
Skills Nature +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs

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