Wrenn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has auburn hair. His face is covered beneath a completely black helmet.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He feeds upon the attention of others.
History: Wrenn was born the youngest of three triplets. His first spouse was a Actor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better village for his children.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his absent mother
Flaws: Racist. Bonds: Attractive, Family, Adventurer, Criminal record. Occupation: Cook
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 48 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Auran, Terran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Azaki Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. He has no hair. His blue eyes peer out from beneath his deerstalker blue hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the east was not economically sound they moved to his current location. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Ugly, Impulsive. Bonds: Family, Rich, Immigrant. Occupation: Stableman
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Good lock. 1 Backpack.
Gale Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his yellow fur up. His thin eyebrows rest above his beady green eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 4 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and expand his business
Flaws: Ugly. Bonds: Immigrant, Enemies, Job. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1200 gp.
Trey Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and he perpetually has his axe ready. His hair is auburn and curly. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Bonds: Attractive, Family, Military. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 55 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Brass mug with jade inlays (300 gp). Solid gold idol (600 gp). Silver chalice with lapis lazuli gems (50 gp).
Altho Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He dresses like a well dressed Sculptor does, marred by beers. His white hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady green eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His job bores him to no end. He has decided to make it more interesting.
History: He got into the Sculptor business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!