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Advanced [show]


Joser Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. With a patchy blonde beard and wild blonde hair. His ears are large.

Personality: Joser hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in a small plains village. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Armorer.

Motivation: Find a way to reverse the transformation of his brother; and expand his business

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Joser Stoutman, Male Halfling Aristocrat 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Insight +6, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Black opal (1000 gp). Alexandrite (1200 gp). Moss agate (11 gp). Hematite (11 gp).


Social Check DCs


Eldon Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'5" and wears very tight pants and wife beaters, though occasionally he sports a tan coat. His blonde hair is greasy and uncared for. His blue eyes peer out from beneath his broad tan hat.

Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the west. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Eldon Wildwander, Male Gnome Wizard 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: Just what you see.


Social Check DCs


Darrow Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He dresses in tan turtlenecks beneath a green coat with red slacks. He has auburn hair. His gray eyes dart from person to person to random spaces in the air.

Personality: Darrow hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Darrow was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Darrow grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Darrow. He used his abilities to trick people and travel the world for free.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and many giants want him driven away

Ideals: Artistic. Bonds: Family, Criminal record, Enemies. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Darrow Nimblefingers, Male Halfling Wizard 4
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)9 (-1) 12 (+1)16 (+3)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 34000 sp. Bloodstone (70 gp). Azurite (11 gp). Lapis lazuli (11 gp). 1 Minor magic item.


Social Check DCs


Aelar Holimion, Male Elf [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his white robe. He wears a colorful flower in his red hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is irascible and easily irritated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Aelar and his spouse have recently divorced.

Motivation: He has a crush on the local Miner; and wants a kiss

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Poor. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Aelar Holimion, Male Elf Adept 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Terran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Orsik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Antagonistic, Depressed. Bonds: Poor, Nature. Occupation: Layabout

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Orsik Bigtoe, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)8 (-1) 14 (+2)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. Deep green spinel (150 gp). Star rose quartz (80 gp).


Social Check DCs

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