Ralf Darby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears tight fighting clothing, which leaves very little to the imagination. His right hand appears badly burned and disfigured. He has no hair. His blue eyes dart from person to person.
Personality: Ralf is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Occupation: Laborer
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 sp.
Sun On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a white coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He wears his brown fur down. His blue eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Mayor in town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Mayor for hire.
Motivation: To get a good night's sleep; and sabotage a competitor
Flaws: Antagonistic, Insomniac. Bonds: Religious, Job, Rich. Occupation: Mayor
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 15)
Armor Class 12
Hit Points 65 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Celestial, Ignan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 3 |
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). An abacus with copper, silver and gold markers (90 gp). Large well-done wool tapestry (100 gp). A delicate silver chain set with a tourmaline (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A necklace of small pink pearls (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Silver comb with moonstones (900 gp). Golden circlet with four aquamarines (1000 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item.
Mantus Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Sailor. He has wavy purple hair. His face is covered beneath a completely black helmet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.
History: Mantus was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Athletic, Optimist, Logical. Bonds: Poor, Adventurer. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 14)
Armor Class 13
Hit Points 93 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Infernal
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +8
Possessions: 4000 gp.
Emerald In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man wears professional attire. His clothes are grease stained in places. His black fur, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Emerald studied abroad. In his 17th year, his parents were killed by a dire rats raid, leaving Emerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Tailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1500 gp. Rock crystal (60 gp). Jasper (60 gp). Amber (70 gp). Amethyst (70 gp). Citrine (60 gp). Amber (70 gp).
Frouse Turen, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. His hair is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.
History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Detective; and to settle down with his crush
Flaws: Ugly, Disease, Hedonist, Addict. Bonds: Immigrant. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!