Vlorn TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His hair is short and chestnut. His thin eyebrows rest above his beady gray eyes.
Personality: He is overprotective of those who hire his services. He would rather hide behind his crafts than deal with other people.
History: Vlorn was born in the north. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his writing dream.
Motivation: To clean up the streets; and money/treasure
Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Rich, Guardian. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 7)
Armor Class 14
Hit Points 49 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp. Red garnet (40 gp). Red garnet (40 gp). Freshwater pearl (6 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item.
Bathin Idea, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long red hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Bathin was born with his father's beautiful face. Through the years after Bathin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bathin's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 15)
Armor Class 9
Hit Points 67 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Gnome
Attacks Melee +9 / 4d8+4, Ranged +4 / 4d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Old masterpiece painting (1400 gp). Silver ewer (100 gp). A roughly beaten golden orb (30 gp). Jeweled electrum ring (5000 gp). Cloth of gold vestments (30 gp). A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Brass mug with jade inlays (100 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). 1 Minor magic item.
Nuraval Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'3" and wears a custom-built plate barding that's adorned with tan lining and desert motifs. His left leg appears badly burned and disfigured. His silver hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Interpreter business at a young age. After coming to the age of reason, Nuraval took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Interpreter like his father before him.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Flaws: Cynical, Secretive. Bonds: Job. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 260 gp. Brown-green garnet (40 gp). Sardonyx (20 gp).
Gorbundus Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean brown cloak covering his clean studded leather. His crest is bronze and curly. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Gorbundus is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Gorbundus would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. When Gorbundus reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs
Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Military, Religious. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 10 (+0) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
Possessions: 4000 sp. Gold dragon comb with red garnet eye (500 gp). Gold dragon comb with red garnet eye (500 gp). 1 Minor magic item. 1 Minor magic item.
Shedinn Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His red crest, when down, is lengthy. His half smiles and red eyes are beguiling and draw you in.
Personality: He speaks before he thinks and is too direct. Shedinn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Shedinn studied abroad. His psionic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Gifted. Flaws: Impulsive, Hedonist. Bonds: Attractive, Adventurer. Occupation: Animal Trainer
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 9)
Armor Class 14
Hit Points 48 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 10 (+0) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1900 gp. Aquamarine (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
