Naeris Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized jet on his left hand. His long auburn hair is drawn into a two foot long braid. This blue eyed northerner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Naeris grew up listening to his mother's many stories. Naeris abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Adventurer, Enemies. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 200 gp.
Eiravel Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His hair is white, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.
History: Eiravel hails from a village terrorized by gnolls. Eiravel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and he desires power and/or immortality
Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Adventurer, Enemies. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 85 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 3000 gp. Chalcedony (70 gp). Golden yellow topaz (1200 gp). Bloodstone (70 gp). Bloodstone (70 gp). Golden yellow topaz (1200 gp). Red-brown spinel (60 gp). Black pearl (1200 gp).
Darrow Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Knight does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Darrow was born with his mother's beautiful face. He worked as a nervous Knight and found it very stressful. He's also a talented Farmer, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and sabotage a competitor
Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Attractive. Occupation: Knight
Voice: French accent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 38 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Sun Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no fur. His amber eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the north. A freak accident while working with his Marshal mother left him crippled. He left for the north, certain he would find work there.
Motivation: His religion dominates his actions; and he is greedy
Flaws: Ugly, Disease. Bonds: Rich, Religious, Immigrant. Occupation: Slave Trader
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Hadarai Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant hazel.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was always a brilliant, if unscrupulous mind. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Impulsive, Insane. Bonds: Attractive, Nature. Occupation: Farmer
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
