Wobbles Welber, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'7" and wears a fine chain shirt which he covers with black colored cloaks and clothing. His left leg appears badly burned and disfigured. He has blonde hair. His green eyes peer out from beneath his feathered black hat.
Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Wobbles hails from a village terrorized by drow. He dropped out of school before completing his studies. He then took over the family business and is one of the better Spy for hire.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Fearful. Bonds: Job, Enemies. Occupation: Spy
Voice: Loud with bravado
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Simon Colby, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. His hair is golden and very short. His fierce gray eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Simon took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and to pay off his debts
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp.
Mozikth Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" northern man, he is wearing colorful clothing, dressed as a Mercenary. His crest, while still mostly black, has prominent grey streaks. His thin eyebrows rest above his beady gold eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in a small forest village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.
Motivation: Nothing but the best is good enough for him; and money/treasure
Ideals: Justice, Impeccable. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Mercenary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp. Fiery yellow corundum (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raam Bright, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a brown tunic with black highlights, and long yellow pants that bunch up around his shoes. His whole body is exceptionally muscular. His black hair is drawn into a tight pony tail with a skull scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a minor phobia of water and hates getting wet.
History: He was raised by priests from a young age. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Fearful. Bonds: Immigrant, Attractive, Religious, Mentor. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 21 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item.
Olrok Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears silk and lounges about seductively. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: The child of a Bookbinder, who enjoyed hunting, Olrok was taken on many hunting expeditions. His childhood dream was to be a Bookbinder, but he was a colossal failure. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: To be a Bookbinder again; and he wants to meet his childhood hero
Flaws: Disease. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 10)
Armor Class 12
Hit Points 61 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 900 gp. Chrysoprase (20 gp). Iolite (20 gp). Obsidian (6 gp). 1 Minor magic item. 1 Minor magic item.
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