Ulblyn Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. His golden hair is heavily combed to the left. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. Ulblyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ulblyn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac
Ideals: Justice. Flaws: Shy. Bonds: Criminal record, Rich, Debt, Adventurer. Occupation: Barkeep
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 69 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: Moss agate (5 gp). Fiery yellow corundum (1000 gp).
Howard TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He sports white clothing, slightly heavier than average wear. His moppish blonde hair is in a traditional bowl cut. His blue eyes are passionate and lively.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural halfling artifacts is his passion
Ideals: Athletic. Flaws: PTSD. Bonds: Attractive, Adventurer, Slave. Occupation: Barber
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 52 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1100 gp. Rock crystal (50 gp). Black pearl (1200 gp). Peridot (50 gp). Obsidian (13 gp). Moss agate (13 gp). Amber (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sindri Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His white hair is heavily combed to the right. He has gray eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.
History: He is a Succubi in disguise. Like his mother and his sister before him, after school he went straight into learning to become a Actor. He now owns his own business.
Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and he is wracked by social anxiety
Ideals: Fighting, Pacifist. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Ignan, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.
Barendd Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a worn and beaten armor. His hair is short and silver. He has amber eyes.
Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. In his 11th year, his parents were killed by a giants raid, leaving Barendd alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better kind of golem.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Insane, Disease. Bonds: Religious, Adventurer, Enemies. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 109 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 300 pp.
Morkral Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Cook, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and to unite with his brother
Flaws: Emotional. Bonds: Poor, Attractive, Slave, Family. Occupation: Shepherd
Voice: Relaxed voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 92 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 4000 gp. Red garnet (120 gp). Azurite (10 gp). Violet garnet (400 gp). Onyx (40 gp). Fiery yellow corundum (600 gp). Rose (40 gp). Sardonyx (40 gp). Carnelian (40 gp). Tiger eye turquoise (10 gp). Golden pearl (120 gp). 1 Minor magic item. 1 Minor magic item.
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