Mamnen Still, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He keeps his chestnut hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.
Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Shy, Depressed. Bonds: Religious, Poor. Occupation: Crown-heir
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Goblin, Ignan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 60000 cp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp).
Dondon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears professional attire. He has dyed his greying white hair a little too much giving a sharp white color. He has blue eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Dondon was born with his father's beautiful face. His parents enrolled him in a Barbarian school at a young age so that he could practice his arcane talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers.
Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Religious, Family. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 53 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Gnome, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: Solid gold idol (500 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (130 gp). 1 Minor magic item.
Seven Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries a battered greatsword and tarnished bastard sword as well. He keeps his brown fur in a pixie cut. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Occupation: Crown-heir
Voice: French accent
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 10)
Armor Class 15
Hit Points 90 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 14 (+2) | 18 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven, Draconic, Giant
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 250 pp. A necklace of small pink pearls (2000 gp). Embroidered and bejeweled glove (2000 gp).
Mindartis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.
History: He is the product a well kept family trust fund and as such has never really known need. In his 17th year, his parents were killed by a brigands raid, leaving Mindartis alone in the world. After a stint in an orphanage, he was adopted. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Attractive, Rich, Enemies. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 33 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 1800 gp. Blue quartz (7 gp). Alexandrite (1300 gp). Black pearl (1300 gp). Star rose quartz (80 gp). Deep blue spinel (1300 gp). Black star sapphire (1500 gp). Jade (60 gp). Smoky quartz (80 gp). Malachite (7 gp). 1 Minor magic item. 1 Minor magic item.
Tharivol Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bristling with hidden weapons, mostly greataxes and lances. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are amber.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a necromancer, Tharivol was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sailor job and began his own company from there.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Justice. Bonds: Criminal record, Job, Mentor. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 70 pp. Jasper (70 gp).
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