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Advanced [show]


Alex Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His black hair is braided into rings. His eyes are green and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: Born in the west to a Fortune-teller, Alex learned a great deal about his father's area of expertise. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: To be a Gardener again; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Alex Hadlee, Male Human Cleric 11
Medium (6'4") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 340 pp. White pearl (40 gp). Rock crystal (20 gp). Tiger eye turquoise (6 gp). Aquamarine (1100 gp). Iolite (20 gp). Pink pearl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of bastard swords on his belt, each one with a amber on the hilt. His gray fur is lengthy and is close to two feet long. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy.

Ideals: Entrepeneur, Fighting. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Harvest In Shadow, Male Tabaxi Ranger 3
Medium (5'6") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)18 (+4) 11 (+0)13 (+1)
Skills Insight +2, Nature +6
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 3 Tanglefoot bags. 1 Alchemist’s fire.


Social Check DCs


Cory Davenport, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, marred by beers. His red hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and he has money and likes to spend it

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Cory Davenport, Male Human Sorcerer 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 110 gp.


Social Check DCs


Theodoric Cromwell, Male Human [Permalink]

Personal [hide]

Description: This western man typically wears blue cloth garments or leather armor. His clothes are grease stained in places. He wears his hair in dreadlocks. His skin is flawless and his violet eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Apothecary, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Immigrant, Attractive. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Theodoric Cromwell, Male Human Aristocrat 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)16 (+3) 17 (+3)17 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 800 sp.


Social Check DCs


Nithther Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. He keeps his green crest in a flapper bob. His red eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his father. When Nithther reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Adventurer, Military. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Nithther Hshhsstoroth, Male Dragonborn Cleric 2
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)15 (+2) 18 (+4)15 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 90 gp.


Social Check DCs

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