Gerard Toti, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. He carries a battered greataxe and tarnished shortspear as well. His hair is always cut to a buzz. His eyes are a pleasant brown.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the south to a Blacksmith, Gerard learned a great deal about his mother's area of expertise. A gifted student he started as a Spy, but he got bored and became a Blacksmith. He now mingles about in high society.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and wants to open a new tavern
Ideals: Fighting, Impeccable, Gifted. Bonds: Job, Rich, Adventurer. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp.
Corkitron Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. He wears his auburn hair down. His face is scarred and worn.
Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Armorer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 16 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1 Minor magic item.
Trail In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears baggy violet pantaloons and a brown scarf. He keeps his brown fur in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Justice. Flaws: Shy, Mundane. Bonds: Mentor. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 53 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
Possessions: Old masterpiece painting (1000 gp). 1 Minor magic item. 1 Minor magic item.
Orryn Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his tan robe and has his whip always slung over his shoulder. He sports a flattop hair cut. His blue eyes lackadaisically let the world flow into them.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Passionate, Fighting, Gifted. Bonds: Nature, In love. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Gnoll, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Gruk Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright blue suits and hats. He wears a top hat to hide his balding. His eyes are blue and catlike.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A true patriot, Gruk would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. When Gruk reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is greedy; and he is terrified, and will act out of fear
Ideals: Athletic, Optimist, Entrepeneur. Flaws: Fearful. Bonds: Military, Rich. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 13)
Armor Class 13
Hit Points 100 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Orc, Draconic
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Cloth of gold vestments (40 gp). Golden circlet with four aquamarines (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!