Trym Tewksbury, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. His black hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new mortician responsibilities is difficult
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Slave, Military, Criminal record. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 4 Acid flasks.
Kilvar Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man wears a fine chain shirt which he covers with white colored cloaks and clothing. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are white and perfect.
Personality: He exudes charisma. He is a tour de force of persuasion. He enjoys reading and quiet.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Logical. Flaws: Addict, Fearful. Bonds: Attractive, Poor. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 69 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Orc
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +7
Possessions: 100 pp. Azurite (6 gp). Blue star sapphire (600 gp). 1 Minor magic item. 1 Minor magic item.
Barendd Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. He wears a feathered hat to cover his moderate length golden hair. He is baby faced.
Personality: He likes to make people angry or surprised. He is afraid of women and trembles around them
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A few years later when the north was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Religious. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 130 gp.
Halander Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in black turtlenecks beneath a white coat with red slacks. His hair is chestnut, silky, and of moderate length. His gray eyes peer out from beneath his deerstalker black hat.
Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.
Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Slave, Rich, Job. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Elven, Terran, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Jade (150 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ozyman Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. His golden hair is kept up in a ponytail inside a Stetson hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.
History: Ozyman was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep.
Ideals: Gifted, Persistence. Flaws: Terse. Bonds: Poor, Attractive. Occupation: Performer
Voice: Indian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 70000 cp. Aquamarine (400 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
