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NPC Generator

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Advanced [show]


Barendd Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears many layers of old clothing at all times. His white hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north his family was never financially stable. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Extrovert, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Barendd Steelfist, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)15 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 40 gp.


Social Check DCs


Aura Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is short and beige. His hazel eyes peer out from beneath his deerstalker brown hat.

Personality: He speaks before he thinks and is too direct. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and to prove his worth to the world

Ideals: Opinionated, Entrepeneur. Flaws: Impulsive. Bonds: Poor, Attractive. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Aura Of Snakes, Male Tabaxi Warlock 10
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 85 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 16 (+3)12 (+1) 15 (+2)18 (+4)
Skills Animal Handling +6, Intimidation +8
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13422

Possessions: Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). A roughly beaten golden orb (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs


Henk Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing the road beaten gear of a warrior. His red hair is smooth and relatively long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has worked as a Barkeep like his mother before him.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting. Flaws: Addict. Bonds: Job, Slave, Adventurer. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henk Windsor, Male Half-Orc Adept 1
Medium (5'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 8 (-1)12 (+1) 18 (+4)9 (-1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 30 pp.


Social Check DCs


Frouse Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.

Personality: Frouse is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Frouse was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Frouse's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and he feels kind of lost in life

Ideals: Philantrophist, Logical. Flaws: Depressed, Antagonistic, Insomniac. Bonds: Poor. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Frouse Gummen, Male Gnome Sorcerer 14
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 77 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366

Possessions: 2000 gp. Blue sapphire (1400 gp). Red garnet (140 gp). Citrine (70 gp). Jet (140 gp). Blue quartz (7 gp). Alexandrite (1400 gp). Alexandrite (1400 gp). Golden yellow topaz (1400 gp). Banded agate (7 gp). Eye agate (7 gp). Malachite (7 gp). Peridot (70 gp). Moss agate (7 gp).


Social Check DCs


Stannor Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Stannor will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion

Ideals: Extrovert, Joker. Flaws: Secretive. Bonds: Immigrant, Adventurer. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Stannor Copperkettle, Male Halfling Expert 13
Small (3'0") Halfling, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 82 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 17 (+3)15 (+2) 18 (+4)14 (+2)
Skills Animal Handling +8, Perception +8
Senses Passive Perception 18
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4

Possessions: 2000 gp. Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Sapphire pendant on gold chain (1200 gp). 1 Minor magic item.


Social Check DCs

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