Mehen Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a grey small hat and grey clothes. His scarlet crest is braided into rings. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the east to a Engraver, Mehen learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and revenge
Flaws: Insane. Bonds: Religious, Adventurer, Job, Enemies. Occupation: Engraver
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 70 gp. 1 Bullseye lantern.
Uraim Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He would rather hide behind his crafts than deal with other people.
History: Born in the north to a Adventurer, Uraim learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He now spends his time doing works of charity.
Motivation: Expand his business; and to get a good night's sleep
Ideals: Artistic, Philantrophist. Flaws: Insomniac, Shy, PTSD. Bonds: Job. Occupation: Adventurer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 290 gp.
Mantus Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He wears a top hat to hide his balding. His ears are large.
Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.
History: Born to a Dilettante, his mother struggled to pay the bills. Through the years after Mantus was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Mantus's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Addict, Hedonist, Antagonistic. Bonds: Poor, Adventurer. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 43 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1400 gp.
Norkruuth Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. He is portly but not overly obese. His blue crest is long and unkept. His red eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a pair of adventurers, Norkruuth grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer, Nature. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Terran, Sylvan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 4000 sp. 1 Minor magic item.
Gardain Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Fletcher. His auburn hair is unkempt and raggedy. His brown eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC; and to end his boredom
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!