Balam Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His purple hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Athletic, Philantrophist, Gifted. Bonds: Rich, Nature. Occupation: Scribe
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 12)
Armor Class 13
Hit Points 58 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Infernal
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 3000 gp. Blue quartz (15 gp). Peridot (60 gp). Deep blue spinel (1300 gp). Jasper (60 gp). Blue quartz (15 gp). Tourmaline (160 gp). Smoky quartz (60 gp). Hematite (15 gp). Obsidian (15 gp). Golden yellow topaz (1300 gp).
Foxilon Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized green coat. His silver hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady brown eyes.
Personality: Overbrimming with self-confidence, Foxilon isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 13)
Armor Class 12
Hit Points 66 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Gnome, Elven
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (2300 gp). Embroidered and bejeweled glove (4000 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Silver chalice with lapis lazuli gems (30 gp). Jeweled anklet (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Jeweled gold crown (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'9", this man has a large black mantle and cape that has been intricately interwoven into his red robe. His red fur is singed and shortened. He has several tiny amethyst earrings on each ear.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He believes the world needs to unite to get rid of brigands once and for all.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His religion dominates his actions; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Ugly, Racist. Bonds: Rich, Enemies, Religious. Occupation: Knight
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 12 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ortegar Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His long black hair reaches down to his waist. His gray eyes lackadaisically let the world flow into them.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born at the edge of vast desert. A gifted student he started as a Marshal, but he got bored and became a Shoemaker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found; and doesn't want to be a shoemaker and was forced into it by his family
Flaws: Antagonistic. Bonds: Adventurer, Nature, Job, Family. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 37 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Infernal, Gnome
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 10 pp. White pearl (60 gp). Red-brown spinel (60 gp).
Gerard Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He is portly but not overly obese. He has done his best to style his brown hair to look like a famous performer. He has blue eyes.
Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. His first spouse was a Laborer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Doesn't want to be a Body Guard and was forced into it by his family.
Flaws: Impulsive, Addict. Bonds: Adventurer, Family. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Giant, Orc, Ignan
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!