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Advanced [show]


Fulbar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. His auburn hair is smooth and relatively long. His fierce green eyes like to dwell on things.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a Weaver, his mother struggled to pay the bills. His family was turned out during the war. He and his family wandered east to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy, PTSD. Bonds: Attractive, Poor. Occupation: Bookbinder

Voice: Slurs words

Attributes [hide]

Fulbar Sunmeadow, Male Halfling Fighter 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)11 (+0) 13 (+1)8 (-1)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Tethren Murder, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and silver. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Tethren hails from a village terrorized by goblins. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Tethren began to lead the lost caravan. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Ugly, Shy, Fearful. Bonds: Enemies. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Tethren Murder, Male Tiefling Aristocrat 5
Medium (5'0") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)17 (+3) 15 (+2)18 (+4)
Skills Nature +6, Performance +7
Senses Passive Perception 12
Languages Common, Aquan, Infernal, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Akmen Talent, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his brown hair down. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Akmen was born in the west. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He has worked as a Fletcher like his mother before him.

Motivation: Sabotage a competitor; and to be a crown-heir again

Ideals: Philantrophist, Persistence. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Akmen Talent, Male Tiefling Barbarian 9
Medium (6'8") Tiefling, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 91 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)18 (+4) 15 (+2)13 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Halfling, Druidic
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 2000 gp. Moonstone (60 gp). Chrysoprase (60 gp). Chrysoberyl (160 gp). Silver pearl (160 gp). Rich purple corundum (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arumawann Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of shields on his belt, each one with a emerald on the hilt. His hair, while still mostly white, has prominent grey streaks. He has gleaming, smiling amber eyes.

Personality: He acts crazy and hedonistic. He works hard and plays hard.

History: Born to a pair of adventurers, Arumawann grew up listening to his father's many stories. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by brigands. Arumawann was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Enemies. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Arumawann Gummen, Male Gnome Sorcerer 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Athletics +3, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 9000 sp. 1 Good lock. 1 Masterwork Thieves’ tools.


Social Check DCs


Rolf Kelsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears his blonde hair up. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was raised in a white middle class family as the only child. He has had some formal singing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Artistic. Flaws: Insane, Mundane. Bonds: Family. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Rolf Kelsey, Male Human Aristocrat 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)10 (+0) 14 (+2)18 (+4)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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