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Advanced [show]


Kelter Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His blonde hair is lengthy. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a criminal king-pin and mafia family In his youth he was a Stylist, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Addict, Forgetful, PTSD. Bonds: Criminal record, Religious. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Kelter Fastfoot, Male Halfling Expert 4
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Nuraval Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. His hair is cut close to his head. He has a dull look in his green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.

History: His mother raised him in a mountain cabin. Through the years after Nuraval was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Nuraval's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Fighting, Logical. Flaws: Antagonistic, Addict. Bonds: Nature, Criminal record. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Nuraval Bigtoe, Male Dwarf Warlock 4
Medium (4'5") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, History +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Dean Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears black leather gloves, a black jacket, and tight pants. His hair, while still mostly golden, has prominent grey streaks. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Dean is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Antagonistic, Depressed. Bonds: Family, Poor. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Dean Flows, Male Half-Elf Rogue 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 17 (+3)14 (+2)
Skills Arcana +4, Athletics +3
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Cory Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears violet painted combat armor at almost all times. He is an epitome of beauty. His hair is short and brown. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.

History: Cory was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker, Artistic. Bonds: Attractive, Family. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Cory Amastacia, Male Half-Elf Commoner 13
Medium (4'9") Half-Elf, Neutral Good (CR 13)
Armor Class 9
Hit Points 58 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1

Possessions: 200 pp. Alexandrite (1600 gp). Rhodochrosite (13 gp). Onyx (40 gp). Rose (40 gp). Azurite (13 gp). Jet (80 gp). Rhodochrosite (13 gp). Alexandrite (1600 gp). White pearl (80 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Horza Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his white robe and has his mace always slung over his shoulder. He wears a top hat to hide his balding. This blue eyed easterner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Horza took refuge in the old dungeon and found the beat up mace and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and he is currently in port desperately looking for someone to get him out

Ideals: Opinionated, Persistence. Bonds: Poor, Slave, Nature. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Horza Bentley, Male Half-Orc Rogue 7
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)9 (-1) 18 (+4)13 (+1)
Skills Deception +4, Nature +2
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: Blue quartz (14 gp). 1 Minor magic item.


Social Check DCs

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