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Advanced [show]


Cockaby Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of the sun god around his neck, and a hand crossbow on his belt. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes peer out from beneath his top white hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is afraid of women and trembles around them

History: He was born in the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cockaby grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cockaby. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Cockaby Wildwander, Male Gnome Wizard 14
Small (3'6") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 86 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)17 (+3) 14 (+2)14 (+2)
Skills Deception +7, Insight +7
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Druidic, Halfling
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1644444332

Possessions: 1000 gp. Golden yellow topaz (1000 gp). Amethyst (90 gp). Banded agate (4 gp). Eye agate (4 gp).


Social Check DCs


Qemuel Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. He wears his chestnut hair up. His eyes are likewise red. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Flaws: Insane. Bonds: Poor, Attractive, Has a crush, Adventurer. Occupation: Armorer

Voice: German accent

Attributes [hide]

Qemuel Ignominy, Male Tiefling Sorcerer 8
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 1300 gp. Rose (80 gp). Tiger eye turquoise (16 gp). Jet (40 gp). Red spinel (40 gp).


Social Check DCs


Immeral Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is always cut to a buzz. He has gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 16th year, his parents were killed by a gnolls raid, leaving Immeral alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He desires power and/or immortality; and to protect his home

Flaws: Antagonistic. Bonds: Enemies, Slave, Guardian, Adventurer. Occupation: Miller

Voice: Raspy

Attributes [hide]

Immeral Woodhouse, Male Half-Elf Cleric 9
Medium (5'8") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)11 (+0) 17 (+3)17 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Robert Carlton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long auburn hair is drawn into a two foot long braid. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Robert was born in the west. At a young age he loved to build and create. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Seeks redemption; and sabotage a competitor

Ideals: Persistence. Bonds: Job, Enemies, Immigrant, Criminal record. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Robert Carlton, Male Human Adept 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 11 (+0)18 (+4)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp. Eye agate (8 gp).


Social Check DCs


Modean Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. His purple hair has been sun bleached extensively. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: Regain custody of his son; and to reunite with his absent mother

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Family, Poor. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Modean Blessing, Male Tiefling Commoner 4
Medium (5'1") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 26000 cp.


Social Check DCs

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