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NPC Generator

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Advanced [show]


Moon In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'1". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a nunchaku. He sports a flattop fur cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Moon was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Insane. Bonds: Attractive, Job, Has a crush, Adventurer. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Moon In the Wind, Male Tabaxi Commoner 2
Medium (5'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)17 (+3) 9 (-1)15 (+2)
Skills History +5, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Auran, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Cimer Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His chestnut hair is knotted and matted. His black eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the east. His childhood dream was to be a Dilettante, but he was a colossal failure. He struck the Bather job and began his own company from there.

Motivation: Expand his business; and to be a dilettante again

Ideals: Philantrophist. Flaws: Addict. Bonds: Immigrant, Enemies, Job. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Cimer Vigil, Male Tiefling Rogue 8
Medium (6'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 14 (+2)18 (+4)
Skills Athletics +4, Deception +7
Senses Passive Perception 12
Languages Common, Aquan, Infernal, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +7

Possessions: 170 pp. Aquamarine (1600 gp). Chrysoprase (40 gp). Silver pearl (140 gp). Banded agate (5 gp). Jasper (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His auburn hair is drawn into a tight pony tail with a card scrunchie. This blue eyed easterner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Retire the richest man in the east; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Religious, Criminal record, In love. Occupation: Stylist

Voice: Speaks with squeezed throat

Attributes [hide]

Nordak Hammerstone, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Ignan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 320 gp.


Social Check DCs


Uthemar Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear blue clothing when he does not wear armor. His white hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: To be a Roofer again; and he feels threatened by others

Ideals: Persistence. Flaws: Ugly, Emotional, Fearful. Bonds: Rich, Job. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Uthemar Wasanthi, Male Elf Sorcerer 13
Medium (5'3") Elf, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 49 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)12 (+1) 8 (-1)9 (-1)
Skills History +5, Performance +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver chalice with lapis lazuli gems (70 gp). Golden circlet with four aquamarines (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Jeweled anklet (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Jeweled anklet (4000 gp). 1 Medium magic item.


Social Check DCs


Alvyn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and wears yellow trousers with green and violet striped suspenders. He wears various colorful collared shirts. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Alvyn was born with his father's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and to be a actor again

Flaws: Shy. Bonds: Family, Attractive, Adventurer, Job. Occupation: Sage

Voice: Nasally tone

Attributes [hide]

Alvyn Nucklestamp, Male Gnome Warlock 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome, Elven, Halfling, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 100 gp. Hematite (7 gp). Amethyst (90 gp). White opal (900 gp). Banded agate (7 gp).


Social Check DCs

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