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NPC Generator

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Advanced [show]


Miles Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears tattered old clothes. His hair is silver and very short. His brown eyes dart from person to person to random spaces in the air.

Personality: This man loves painting and to teach people painting more than just about anything. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north his family was never financially stable. He found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his painting dream.

Motivation: He wants to meet his childhood hero; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Miles Gentry, Male Half-Elf Sorcerer 3
Medium (5'6") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)13 (+1) 14 (+2)8 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. Moonstone (70 gp). White opal (800 gp). Blue quartz (16 gp). 1 Masterwork studded leather. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Baern Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He is renowned for his bright black suits and hats. His red hair and beard is wavy and long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He loathes his own lifestyle; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Addict, PTSD, Depressed. Bonds: Religious, Military. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Baern Fallack, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)18 (+4) 11 (+0)11 (+0)
Skills Athletics +2, History +6
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Orc, Auran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 350 gp. Jade (130 gp). Coral (130 gp). Rhodochrosite (5 gp).


Social Check DCs


Glim Nackle, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. His eyes are amber and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.

History: Glim was born the youngest of three triplets. His first spouse was a Courier, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Glim Nackle, Male Gnome Warlock 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 39000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Fulbar Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of kukris on his belt, each one with a aquamarine on the hilt. He wears a small hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fulbar took refuge in the old dungeon and found the beat up kukri and armor he uses now. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Sabotage a competitor; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Nature, Job. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Fulbar Shadowquick, Male Halfling Warlock 12
Small (3'2") Halfling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 77 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 3000 gp. Silver pearl (100 gp). Black pearl (700 gp). Amethyst (100 gp). Emerald (1100 gp). Tourmaline (100 gp). White opal (1100 gp). Black pearl (700 gp). Deep green spinel (100 gp).


Social Check DCs


Paggen Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many red ritualistic tattoos. He dresses like a well dressed Body Guard does. His golden hair is thinning but still full. He has gleaming, smiling violet eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Body Guard for hire.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Professionalism, Philantrophist. Bonds: Job, Immigrant, Attractive. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Paggen Horcusporcus, Male Gnome Commoner 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Chrysoprase (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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