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Advanced [show]


Nimble Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'9", this man is well dressed, but even with his fine clothing he looks run-down. His fur is white and curly. His eyes are a pleasant blue.

Personality: Calm and collected, he is a well trained Gardener. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south, but his parents moved at a very young age to the north. Nimble was born on a far southern forest where he grew up under the tutelage of his mother, an expert Gardener. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg

Bonds: Job, In love, Immigrant, Rich, Enemies. Occupation: Gardener

Voice: Pronounces difficult words wrong

Attributes [hide]

Nimble Shore, Male Tabaxi Fighter 5
Medium (6'9") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Iolite (50 gp). Blue sapphire (700 gp). Aquamarine (1400 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large brown jacket. He has a long black beard with little hanging trinkets. His eyes are a pleasant gray.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Fighting. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Priest

Voice: Sleepy voice

Attributes [hide]

Drogo Roscoe, Male Human Cleric 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp.


Social Check DCs


Kite Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears a colorful flower in his white fur. This yellow eyed southerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Kite grew up listening to his father's many stories. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy. Bonds: Immigrant, Attractive, Has a crush, Adventurer. Occupation: Banker

Voice: Speaks with lips pursed

Attributes [hide]

Kite Of Shadows, Male Tabaxi Expert 9
Medium (6'9") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 16 (+3)16 (+3)
Skills Persuasion +6, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Darrow Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Barber. He has a small bristly mustache and wavy chestnut hair. His hazel eyes peer out from beneath his small yellow hat.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in the east to a Barber, Darrow learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark

Flaws: Depressed. Bonds: Job, Immigrant, Adventurer. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Darrow Wildcloak, Male Halfling Rogue 5
Small (3'3") Halfling, Lawful Good (CR 5)
Armor Class 16
Hit Points 25 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +8 / 2d4+5, Grapple +5

Possessions: 30 pp.


Social Check DCs


Taklinn Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is greying along the sides and has receded to reveal a widow's peak. His hazel unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.

History: Taklinn was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Taklinn Ironfist, Male Dwarf Cleric 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 63 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)16 (+3) 12 (+1)9 (-1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Orc, Gnome
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: Sardonyx (50 gp).


Social Check DCs

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