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Advanced [show]


Sweet Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. His cinnamon fur is smooth and relatively long. He has several tiny jet earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His job bores him to no end. He has decided to make it more interesting.

History: He was born into a rich family. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he feels that his past leaves him morally obligated to help

Bonds: Slave, Rich, Job, Adventurer, Criminal record. Occupation: Tailor

Voice: Slurs words

Attributes [hide]

Sweet Timber, Male Tabaxi Aristocrat 1
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Jade (160 gp). 4 Smokesticks.


Social Check DCs


Ozyman Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Jeweler. He has a brown handlebar mustache and slicked back brown hair. His blue eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Flattery will make him almost putty in your hands.

History: Born in the east to a Jeweler, Ozyman learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Jeweler like his father before him.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Ideals: Impeccable. Flaws: Selfish, Ugly. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Ozyman Goodbarrel, Male Halfling Ranger 4
Small (3'3") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Rael Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His tied-back hair is chestnut. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is wracked by social anxiety; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Entrepeneur. Flaws: Sensitive, Fearful. Bonds: Attractive, Criminal record. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Rael Eathalena, Male Half-Elf Sorcerer 15
Medium (5'7") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 36 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Insight +7, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 800 pp. Star rose quartz (20 gp). Silver pearl (140 gp). Alexandrite (1100 gp). Eye agate (12 gp). Rock crystal (20 gp). Chalcedony (20 gp). Aquamarine (1100 gp). Blue quartz (12 gp). Amethyst (140 gp). Alexandrite (1100 gp). Rich purple corundum (1000 gp). Red spinel (140 gp). Citrine (20 gp). Iolite (20 gp). Smoky quartz (20 gp). Banded agate (12 gp). White pearl (140 gp). 1 Medium magic item.


Social Check DCs


Naal Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Spy. He wears his chestnut hair down. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: Expand his business; and further expansion of business

Ideals: Persistence. Flaws: Ugly, Secretive. Bonds: Job, Nature. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Naal Koehlanna, Male Elf Commoner 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Halimath Iranapha, Male Elf [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man wears light armors faded through time and improper care. He wears his hair in dreadlocks. He has gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a assassin and was forced into it by his family

Ideals: Athletic. Flaws: Fearful. Bonds: Family, Immigrant. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Halimath Iranapha, Male Elf Bard 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)9 (-1) 9 (-1)13 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Jasper (20 gp). Lapis lazuli (10 gp).


Social Check DCs

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