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NPC Generator

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Advanced [show]


Harbek Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. He keeps his silver hair in a pixie cut. He has gray eyes.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Harbek was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Harbek's mother didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.

Motivation: He has a crush on the local Gardener; and he's in love

Ideals: Justice, Artistic. Flaws: Insane, Antagonistic. Bonds: Has a crush. Occupation: Healer

Voice: Hissing voice

Attributes [hide]

Harbek Caebrek, Male Dwarf Sorcerer 4
Medium (4'3") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 300 gp.


Social Check DCs


Baradad Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a feathered hat to cover his moderate length silver crest. His red eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with his god.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Artistic. Bonds: Attractive, Religious. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Baradad Hashphronyxadyn, Male Dragonborn Aristocrat 2
Medium (6'5") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 14 (+2)15 (+2)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 900 sp. 1 Masterwork Common Melee.


Social Check DCs


Barendd Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His hair is long and golden with streaks of white, and is pulled back with small violet clips. His beard is white, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has never given up on his dancing dream.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Joker, Artistic. Flaws: Insane. Bonds: Poor, Attractive, Criminal record. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Barendd Glanhig, Male Dwarf Warrior 12
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 129 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 19 (+4)13 (+1) 12 (+1)10 (+0)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (700 gp). A roughly beaten golden orb (120 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Jeweled gold crown (6000 gp). Fire opal pendant on a fine gold chain (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many grey ritualistic tattoos. He wears skinny pants and wears a green and grey robe with the hood down. His hair is black and curly. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Shy, Fearful, Mundane. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Ralf Ray, Male Half-Elf Commoner 15
Medium (4'11") Half-Elf, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 60 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Arcana +8
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal, Terran
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3

Possessions: 1100 pp. Violet garnet (1400 gp). Golden pearl (110 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a white poncho over his likewise colored trousers and shirt. He has no hair. His eyes are blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and a deep hatred of gnolls

Flaws: Ugly, Shy, Insomniac. Bonds: Religious, Enemies. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Halimath Teinithra, Male Elf Rogue 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Violet garnet (400 gp).


Social Check DCs

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