Kriv Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red crest, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He comes from a rich western family. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He has achieved small success as a Sculptor.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Optimist. Flaws: Racist. Bonds: Job, In love, Rich. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3200 sp.
Rael Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears a black tunic with pastel highlights, and long black pants that bunch up around his shoes, and he perpetually has his scimitar ready. His black hair is styled in orderly dreadlocks. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants his loneliness to end; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Logical. Flaws: Antagonistic. Bonds: Rich, Has a crush. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 32 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Obsidian (5 gp). Obsidian (5 gp). Blue sapphire (1300 gp). Emerald (1300 gp). Zircon (80 gp).
Cask Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop fur cut. His eyes are hazel and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bounty Hunter father left him crippled. After a long history of fighting, Cask and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Poor. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
Possessions: 10 pp.
Kipper Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his black hair well, parting it to the left. He wears a mask on his face.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Athletic, Logical. Bonds: Adventurer, Attractive, Religious. Occupation: Tanner
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 137 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +6
Possessions: 2000 gp. Deep blue spinel (500 gp). Jasper (60 gp). Hematite (14 gp). Golden yellow topaz (500 gp). Smoky quartz (60 gp). Lapis lazuli (14 gp). Obsidian (14 gp). White opal (700 gp). Fiery yellow corundum (700 gp).
Dustin Tindall, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Actor uniform. His hair is short and golden. He wears an eyepatch.
Personality: He is happy with his job as a Actor. He turns his eye from what people do, preferring to live and let live. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Actor.
Motivation: To be a Barrister again; and he has a crush on the local barrister
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Actor
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!