Drogo Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man has a large black mantle and cape that has been intricately interwoven into his yellow robe. His blonde hair is unkempt and raggedy. His hazel eyes are passionate and lively.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 38 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.
Elaim Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'4" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. His martial abilities were realized during a raid on his village. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to prove his worth to the world
Ideals: Joker. Flaws: Ugly, Insomniac, Impulsive. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 gp. Red-brown spinel (110 gp). Amethyst (110 gp).
Dean Hackney, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. His blonde hair has been sun bleached extensively. His brown eyes dart from person to person.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Rich, Slave, Adventurer. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. 1 Banded mail.
Heian Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, red cloak. He carries a battered shortbow and tarnished halberd as well. He wears a deerstalker hat to cover his moderate length white hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Heian was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To prove his worth to the world; and his religion dominates his actions
Ideals: Fighting, Persistence. Flaws: Impulsive, Mundane. Bonds: Military, Religious. Occupation: Performer
Voice: Pirate accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1600 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp).
Hupe Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a ceremonial dagger. His auburn hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.
History: Born in a small village he learned the ways of the warrior from his mother. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hupe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Joker, Fighting. Bonds: Military, Religious. Occupation: Spice Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 34 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1000 gp. Gold cup set with emeralds (5000 gp). Finely wrought small gold bracelet (10 gp). Black velvet mask with numerous citrines (160 gp). Silver comb with moonstones (1000 gp). An abacus with copper, silver and gold markers (160 gp). A roughly beaten golden orb (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!