Damakos Wary, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear yellow tank tops with blue pants. He keeps his long black hair kept up in a rat tail. He has several tiny topaz earrings on each ear.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.
History: Damakos was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Pacifist. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 1000 sp.
Hupe Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his red hair. He wears a mask on his face.
Personality: He exudes charisma. He is a tour de force of persuasion. Hupe is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the west. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Fearful. Bonds: Rich, Attractive, Family, Immigrant. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 sp.
Habor Merit, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His silver hair has been sun bleached extensively. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Habor was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered west to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and regain custody of his daughter
Ideals: Impeccable, Opinionated. Flaws: PTSD, Mundane. Bonds: Poor, Family. Occupation: Bricklayer
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 50 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 600 gp. Violet garnet (200 gp). Moonstone (80 gp).
Gorbundus Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing yellow shirts, loose pants, and blazers most of the time and is in decent physical shape. He has blue crest. His eyes, though not visible through his cowl, are gold.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He was granted divine powers by his dying sister.
Motivation: He's repulsed by the PC; and a rival would like him out of the picture
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Donaar Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His crest, while still mostly green, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Donaar took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He inherited the family business which he has now maintained for 4 years.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and to reunite with his absent mother
Ideals: Joker, Opinionated. Bonds: Attractive, Nature, Job, Family. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
