Chem Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a fancy black suit. His whole body is exceptionally muscular. His white hair is drawn into a tight pony tail with a clover scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Masseuse in town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Flaws: Sensitive, Disease. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Dagger Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and black handkerchief worn on his right side. He has a slight overbite and is overall scrawny. His fur is lavender, silky, and of moderate length. His hazel eyes peer out from beneath his top green hat.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. A true patriot, Dagger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Dagger was born with his mother's beautiful face. He worked as a nervous Ruler and found it very stressful. He's also a talented Laborer, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Bonds: Attractive, Enemies, Military, Job. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 79 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 3000 gp. Black star sapphire (1400 gp). Lapis lazuli (6 gp). Brown-green garnet (150 gp). Jacinth (6000 gp). Lapis lazuli (6 gp). Eye agate (6 gp). Blue star sapphire (1400 gp). Chrysoberyl (150 gp). Azurite (6 gp). Aquamarine (1600 gp). Blue quartz (6 gp). Aquamarine (1600 gp). Red garnet (150 gp). Lapis lazuli (6 gp). Rhodochrosite (6 gp). Fire opal (1400 gp). Eye agate (6 gp). Pink pearl (150 gp). Moss agate (6 gp). Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He wears a black feathered hat and black clothes. He carries with him a set of kukris on his belt, each one with a aquamarine on the hilt. He keeps his golden hair in a flapper bob. His half smiles and violet eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Uthemar will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Extrovert, Logical. Bonds: Attractive, Rich. Occupation: Cook
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 8)
Armor Class 13
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Solid gold idol (800 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zaffrab Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Adventurer uniform. He has moderate length silver hair. His eyes are hazel.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to loving parents in a slum to the north. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He struck the Adventurer job and began his own company from there.
Motivation: He seems to be bored by most things; and a rival would like him out of the picture
Ideals: Justice. Flaws: Mundane. Bonds: Job, Criminal record, Poor. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 46000 sp. Malachite (16 gp). Freshwater pearl (16 gp). 1 Masterwork Light steel shield. 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler.
Raymond Soames, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. He has a golden handlebar mustache and slicked back golden hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with a lost civilization.
History: When he was but 4 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: A need for knowledge about a nearby landmark; and regain custody of his daughter
Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Roofer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
