Beast Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an entirely grey suit with brown socks and a vest with buckled shoes. He has brown fur. His fair skin shows little sign of his aristocratic breeding.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When he was but 7 years old his parents immigrated from the west. After coming to the age of reason, Beast took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Immigrant. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 18 (+4) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Infernal, Terran, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 370 gp.
Mindartis Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long chestnut hair reaches down to his waist. His half smiles and blue eyes are beguiling and draw you in.
Personality: A skeptical and narcissistic man, Mindartis's first love is himself. His second love is also himself. He is obsessed with his god.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Impeccable, Logical. Bonds: Attractive, Religious, Immigrant. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 pp. Alexandrite (1100 gp).
Peter Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is short and auburn. His brown eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Peter was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Shy. Bonds: Job, Nature. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 84 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 22000 sp. Carnelian (30 gp). Golden yellow topaz (1600 gp). Amber (130 gp). Onyx (30 gp). Red garnet (130 gp). Tiger eye turquoise (12 gp). Chrysoprase (30 gp). Golden pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zook Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair has been sun bleached extensively. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Professionalism. Flaws: Ugly, Shy, Disease. Bonds: Rich, Family. Occupation: Sage
Voice: Jittery and nervous
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 36 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Everburning torch. 1 Alchemist’s fire.
Dûgz Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'2" southern man, he likes to wear ponchos typically of a light grey in addition to tight pants. He has wavy white hair. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.
History: Dûgz lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent mother; and revenge
Flaws: Fearful, Racist. Bonds: Nature, Family, Enemies. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 320 gp. A silver and pearl hairclip (90 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
