Roland Hale, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears pastel cloth garments or leather armor, and a wedding ring on his right hand. He has dyed his greying black hair a little too much giving a sharp black color. His ears are large.
Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south to a Tailor, Roland learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and further expansion of business
Flaws: Ugly, Secretive. Bonds: In love, Job, Poor. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 gp.
Az-Bror Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'9". He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt, and his gloved hand is found clutching a sickle. He keeps his long brown hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He plays an instrument quite well.
History: He was born in the south, but his parents moved at a very young age to the west. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.
Motivation: He wants to meet his childhood hero; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 10)
Armor Class 10
Hit Points 42 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Goblin, Infernal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 5000 sp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Black velvet mask with numerous citrines (60 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Old masterpiece painting (500 gp).
Orsik Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is generally shirtless and showing off his tattooed chest. He wears a top hat to cover his moderate length auburn hair. He has several tiny aquamarine earrings on each ear.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A rival would like him out of the picture.
Ideals: Optimist, Justice, Fighting. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 320 gp.
Moon In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear flannel. He keeps his lavender fur in a flapper bob. His fierce yellow eyes like to dwell on things.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.
History: He was born in the east. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: He wants revenge against illithids.
Ideals: Persistence. Flaws: Cynical. Bonds: Attractive, Immigrant, Enemies. Occupation: Animal Trainer
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 1000 sp. Fiery yellow corundum (700 gp). Moss agate (16 gp).
Qualen Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He is tall, broad shouldered and powerfully built. His red hair is singed and shortened. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the west to a Roofer, Qualen learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Antagonistic, Secretive. Bonds: Job. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 74 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 3000 gp. A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (1600 gp). Brass mug with jade inlays (600 gp). Cloth of gold vestments (110 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (500 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (400 gp). Silver comb with moonstones (1000 gp). Golden circlet with four aquamarines (2000 gp).
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Their contribution stands as a beacon of hope for all adventurers!