Foxilon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many tan ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has done his best to style his white hair to look like a famous performer. He has several tiny emerald earrings on each ear.
Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.
History: He was born in a small desert village. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Professionalism, Gifted. Flaws: Hedonist. Bonds: Rich, Nature. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 14)
Armor Class 13
Hit Points 53 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (100 gp). Finely wrought small gold bracelet (50 gp). Solid gold idol (700 gp). A roughly beaten golden orb (40 gp). A roughly beaten golden orb (40 gp).
Great On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his quarterstaff always slung over his shoulder. He is bristling with hidden weapons, mostly quarterstaffs and daggers. His fur is beige and curly. He has copper eyes and a green hat with a white feather.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends
Ideals: Passionate, Gifted. Bonds: Criminal record, Adventurer, Rich. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 16)
Armor Class 13
Hit Points 96 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
Possessions: 11000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seebo Welber, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish blonde hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Disciplined. Flaws: Shy, Ugly. Bonds: Poor, Job. Occupation: Mercenary
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 70 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Golden yellow topaz (200 gp). Jade (60 gp). Banded agate (11 gp). Red-brown spinel (60 gp). Malachite (11 gp).
Beast In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light green in addition to tight pants. He keeps his long white fur kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.
History: Beast was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: An old rival family wants him found; and doesn't want to be a apothecary and was forced into it by his family
Ideals: Philantrophist, Persistence, Fighting. Flaws: Mundane. Bonds: Family. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 9)
Armor Class 15
Hit Points 71 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +8 / 3d4+5, Grapple +5
Possessions: 230 pp. Tiger eye turquoise (12 gp). Star ruby (800 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item.
Azzakh Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a rose on it. His bronze crest is matted, messy, and big. His gold eyes peer out from beneath his wide-brimmed tan hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Rich, Nature. Occupation: Slave Trader
Voice: Slurs words
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 400 sp. 1 Banded mail.
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