Traki Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair and beard is wavy and long. This violet eyed northerner is not easily forgotten.
Personality: Traki speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Impeccable. Bonds: Attractive, Military, Criminal record, Slave. Occupation: Masseuse
Voice: Booming voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant, Celestial, Druidic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 400 sp. 1 Banded mail.
Tree Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has the majority of his body covered in plate. He has dyed his greying black fur a little too much giving a sharp black color. His fierce amber eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Flattery will make him almost putty in your hands.
History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Nothing but the best is good enough for him; and many gnolls want him driven away
Ideals: Entrepeneur. Flaws: Terse, Selfish. Bonds: Mentor. Occupation: Banker
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.
Donaar Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green painted combat armor at almost all times. His crest is copper and curly. His red eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Donaar was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is wracked by social anxiety; and retire the richest man in the south
Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Military. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 18)
Armor Class 12
Hit Points 162 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 3 | 2 | 2 | 1 |
Possessions: 6000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Fire opal pendant on a fine gold chain (2300 gp). Silver comb with moonstones (1000 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (300 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Jeweled anklet (1000 gp). A silver and pearl hairclip (80 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (1300 gp). Silver chalice with lapis lazuli gems (100 gp). Old masterpiece painting (2300 gp). Old masterpiece painting (2300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Silver comb with moonstones (1000 gp). Gold and topaz bottle stopper cork (400 gp). Gold and topaz bottle stopper cork (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Fire opal pendant on a fine gold chain (2300 gp). Jeweled electrum ring (7000 gp). Brass mug with jade inlays (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). A roughly beaten golden orb (100 gp). Sapphire pendant on gold chain (1300 gp). 1 Medium magic item.
Trym Axton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His left hand appears badly burned and disfigured. His red hair is lengthy. His eyes are a pleasant green.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has drifted from career to career and currently works as a Detective.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Philantrophist. Bonds: Military, Immigrant, Job. Occupation: Detective
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp.
Salasar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, violet, dusty cloak. He is physically well-built. His scarlet crest, when down, is lengthy. His red eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Barber, his mother struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he has passion for adventuring and risk
Flaws: Shy. Bonds: Immigrant, Poor, Mentor, Adventurer. Occupation: Sculptor
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 28 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Infernal
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.
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