Theobald Clare, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. He is bald on top and has large auburn tufts of hair around his ears. His gray eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Joker, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 90 gp. Eye agate (12 gp).
Art In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and carries spears. His white fur, when down, is lengthy. He wears an eyepatch.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.
History: He was born blind and as such lacked many opportunities for work. He has had some formal writing training, and achieved minor success. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Art fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Artistic. Flaws: Ugly, Disease. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 gp. Amber (50 gp). Amber (50 gp). Deep green spinel (50 gp). Eye agate (9 gp).
Joser Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. He has dyed his greying black hair a little too much giving a sharp black color. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to loving parents in a slum to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Joser grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Joser. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Masterwork Uncommon Weapon.
Trym Bing, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His golden hair is braided into rings. He wears a mask on his face.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Layabout, who enjoyed hunting, Trym was taken on many hunting expeditions. While studying, he fell in love. They married and had a daughter. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wishes to resurrect an old love; and he feels kind of lost in life
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Poor, Nature, In love. Occupation: Farmer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. Alexandrite (300 gp).
Kerkad Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His white crest is kept up in a ponytail inside a broad hat. His eyes are a pleasant gold.
Personality: Kerkad wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Navigator, but he got bored and became a Carpenter. He now owns his own business.
Motivation: To be a Navigator again; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Entrepeneur, Gifted. Bonds: Job, Adventurer. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5
Possessions: 90 pp. Silver ewer (40 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Solid gold idol (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
