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NPC Generator

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Advanced [show]


Ulfgar Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a tan collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His long white hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Ulfgar was born with his father's beautiful face. His father was a soldier and died while he was still young. Ulfgar was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Bonds: Adventurer, Attractive, Military. Occupation: Mortician

Voice: Scratchy, weak

Attributes [hide]

Ulfgar Frostbeard, Male Dwarf Commoner 3
Medium (4'4") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)8 (-1) 13 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gomory Sutherland, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is dressed in a clean white cloak covering his clean studded leather. His whole body is exceptionally muscular. His white hair is braided into rings. His eyes are a pleasant brown.

Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gomory was born on a far southern forest where he grew up under the tutelage of his mother, an expert Tanner. He inherited the family business which he has now maintained for 4 years.

Motivation: A deep hatred of brigands; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Immigrant, Job, Enemies. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Gomory Sutherland, Male Human Warlock 11
Medium (6'4") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 53 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)17 (+3) 19 (+4)10 (+0)
Skills Arcana +7, Perception +8
Senses Passive Perception 18
Languages Common, Giant, Infernal, Draconic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333310

Possessions: 1600 gp. Gold cup set with emeralds (4000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Jeweled electrum ring (6000 gp).


Social Check DCs


Chem Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a tight red one piece outfit complete with pants, hood, and a cape. His brown hair is thinning but still full. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Chem took refuge in the large cave and found the beat up warhammer and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Beggar and was forced into it by his family; and wants to raise his children well

Ideals: Logical. Flaws: Shy. Bonds: Nature, Family. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Chem Decorum, Male Tiefling Sorcerer 6
Medium (6'3") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 400 gp.


Social Check DCs


Frederick Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair, while still mostly blonde, has prominent grey streaks. His thin eyebrows rest above his beady brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Secretive. Bonds: In love. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Frederick Amastacia, Male Half-Elf Cleric 10
Medium (5'0") Half-Elf, Neutral Good (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)17 (+3) 10 (+0)17 (+3)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Ignan, Sylvan, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 130 pp. Large well-done wool tapestry (300 gp). Cloth of gold vestments (120 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Thar Carlyle, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He is bristling with hidden weapons, mostly morningstars and pickaxes. He has a long silver beard with little hanging trinkets. His amber eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Thar Carlyle, Male Half-Orc Wizard 3
Medium (6'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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