Erky Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has golden hair. His eyes are violet and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He struck the Bather job and began his own company from there.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Gifted, Extrovert. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 62 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Terran, Dwarven
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +6
Possessions: 1 Minor magic item. 1 Minor magic item.
Shag Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant blue.
Personality: He never swears and excessively uses polite adverbs when speaking. He is an amazing painter.
History: Shag was born with his mother's beautiful face. His divine abilities were realized during a raid on his village. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC.
Ideals: Optimist, Gifted. Bonds: Attractive, Has a crush. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 77 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Bathin Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are silver and catlike.
Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bathin took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Someone believes him a fraud; and many illithids want him driven away
Bonds: Rich, Job, Enemies, Nature. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan, Infernal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Everburning torch.
Anverth Offund, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports black clothing, slightly heavier than average wear. His long chestnut hair reaches down to his waist. His eyes are brown and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. Anverth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by orcs. Anverth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Revenge.
Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Nature, Enemies. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Druidic, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 280 gp.
Ur-Masi Northcott, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His red hair is drawn into a tight pony tail with a clover scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ur-Masi took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. 1 Masterwork Common Melee.
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